

Biped improvements - Bipeds now support triangle neck, fore-feet and in-place mirroring.New photometric light types - New photometric light types (disc, sphere, and cylinder) are supported by the 3ds Max 2009 SDK.Plug-in, compile it, have 3ds Max load it and then create instances of it. Stored on instances of Animatable, as opposed to having to write a custom attribute Generic Meta Data Support - Meta-data are custom attributes that can be created by SDK clients at run-time and For more information, see maxsdk\include\winutil.h.

The ToolTipExtender class simplifies the task of setting up tooltips for user interface elements thatĭo not derive from ICustomControl. In addition, all custom controls allow for setting a tooltip string using the method See the p_tooltip entry in the C++ Reference's " Related Pages > Lists and Functions > List of ParamTags Choices". In a parameter block using the p_tooltip flag. Support for Tooltips in Parameter Block Descriptors - A tooltip can be specified as part of the user interface description of a parameter.For more information, see the p_ui entry in the C++ Reference's " Related Pages > Lists and Functions > List of ParamTags Choices". Support for Combo Boxes in Parameter Block Descriptors - A new control type, TYPE_INT_COMBOBOX, can now be associated with parameters of type TYPE_INT and TYPE_INT_TAB.

For more information, see ISceneEventManager.h. Requiring high-level information about scene changes and where precision timing of The Scene Event System is useful in situations System supports a broad range of messages compared to previous systems, but provides Using the Scene Event Manager greatly simplifies clientĬode, and increases robustness while improving performance and stability. ISceneEventManager) provides a simplified, unified mechanism for monitoring changes to all properties In 3ds Max 2009 the Scene Event System (implemented by the interface DifferentĮvents were reported through different mechanisms, and obtaining complete informationĪbout every node would require managing large numbers of references, degrading system Material and controller assignments, or location in the scene hierarchy. In order to monitor changes to properties of nodes in the scene, such as node geometry,
